Steve Strickland Jr, A Game Art & Design Environment Artist

SKILLS & QUALIFICATIONS

  • Low and High Poly Modeling in 3D Studio Max, Maya and ZBrush
  • Texturing – Photo source or hand painted using Photoshop and ZBrush
  • Proficient in Diffuse, Specular, Normal, Opacity and other maps
  • Game Engines such as Unreal and Unity
  • Effective at working with a team

EDUCATION

Bachelor of Arts with highest honors, GPA 3.8, Game Art & Design; June 2009
The Art Institute of Phoenix; Phoenix, AZ

  • Specialized in Environment Art
  • Took classes in Team Production I – III, Advanced Lighting and Texturing, Hard Surface and Organic Modeling, Background Design and Layout, etc.

EXPERIENCE

3D Prop Artist; April 2011 – Present
Carbine Studios; Aliso Viejo, CA

  • Modeling, texturing, sometimes adding FX, and all of the other things that come along with 3D Prop art

Internship; September 2008 – January 2009
Martin Arts; Seattle, WA

  • Create props and weapons for a future unannounced game title
  • Meet all deadlines by sending files by due date
  • Worked closely with a team to produce assets that met specifications and performance goals

Graphic Designer; October 2007 – September 2008
The Art Institute of Phoenix; Phoenix, AZ

  • Create advertisements for school events
  • Worked with existing art to match established identity

AFFILIATIONS

President of School Organization; October 2008 – June 2009
Student Game Developers Association; Phoenix, AZ

  • Manage student competitions every 3 months (Game Jam)
  • Encouraged students to enter competitions, ran tutorials, built community
  • Ran on-campus meetings

REFERENCES
Available on request

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