SKILLS & QUALIFICATIONS
- Low and High Poly Modeling in 3D Studio Max, Maya and ZBrush
- Texturing – Photo source or hand painted using Photoshop and ZBrush
- Proficient in Diffuse, Specular, Normal, Opacity and other maps
- Game Engines such as Unreal and Unity
- Effective at working with a team
EDUCATION
Bachelor of Arts with highest honors, GPA 3.8, Game Art & Design; June 2009
The Art Institute of Phoenix; Phoenix, AZ
- Specialized in Environment Art
- Took classes in Team Production I – III, Advanced Lighting and Texturing, Hard Surface and Organic Modeling, Background Design and Layout, etc.
EXPERIENCE
3D Prop Artist; April 2011 – Present
Carbine Studios; Aliso Viejo, CA
- Modeling, texturing, sometimes adding FX, and all of the other things that come along with 3D Prop art
Internship; September 2008 – January 2009
Martin Arts; Seattle, WA
- Create props and weapons for a future unannounced game title
- Meet all deadlines by sending files by due date
- Worked closely with a team to produce assets that met specifications and performance goals
Graphic Designer; October 2007 – September 2008
The Art Institute of Phoenix; Phoenix, AZ
- Create advertisements for school events
- Worked with existing art to match established identity
AFFILIATIONS
President of School Organization; October 2008 – June 2009
Student Game Developers Association; Phoenix, AZ
- Manage student competitions every 3 months (Game Jam)
- Encouraged students to enter competitions, ran tutorials, built community
- Ran on-campus meetings
REFERENCES
Available on request